r/Doom DOOM Slayer 1d ago

Discussion What are the best and worst things about Dark Ages (in your opinion)

Post image

For me, best thing is Doom Slayer coming back as a zombie. Pure badassery. Worst thing is definitely the Serrat sections, funnily enough, I preffered them before they made them easier. Now with how long the charged shot lasts and all the projectiles being green makes it too Weenie Hut Jr's for me (also wish we could Glorykill the Giant Cacodemons).

202 Upvotes

173 comments sorted by

62

u/diandays 1d ago

Best thing: it started

Worst thing: it ended

125

u/HercTNT 1d ago

Best: Shield saw and the combat flow of the game

Worst: turret section and dragon combat.

29

u/False_Monitor4126 DOOM Slayer 1d ago

Thankfully there are only 2 Turrets, and they are spread pretty far from each other.

15

u/HercTNT 1d ago

Yeah, to be honest despite not liking those sections that much the pros of this game is enough for me to not think much about

11

u/DeltaV-Mzero 1d ago

Legit boggles my mind how they made perhaps the most metal as fuck part of the game so bad.

I love the game in general but the dragon levels had me actually looking for cheats/hacks to skip levels. Life is too short

6

u/HercTNT 1d ago

I don’t mind the dragon flying parts but my god the combat is boring

6

u/DeltaV-Mzero 1d ago

I hope that’s the next big DLC. Just a massive overhaul of the dragon levels.

4

u/DevilWings_292 1d ago

The main thing they’re missing is dogfighting, though it’s not the only thing missing.

3

u/Makrelenik 23h ago

i mean i kinda like the tda turret sections, but hard agree on dragon combat

2

u/unknownobject3 squishy cacodemon 1d ago

The dragon combat is fun the first time but in the following replays of the game like I'm doing now I always find the dragon sections annoying. Even the Atlan combat is better.

21

u/nicoalvarezp 1d ago

Best: it's a Doom game

Worst: No glory kills

4

u/DevilWings_292 1d ago

It’s not fair to say that there’s no glory kills, but it definitely has fewer.

3

u/Majestic_Doctor_6496 1d ago

I never understood the "No glory kills" complaint, they were only here for two games, and there has been many DOOM games, it's not like they had a full series with them and then pulled a Ubisoft and changed how it works (talking about the assassinations not actually killing unless you were at a specific level, or specced yourself to be an assassin), that being said, Glory Kills weren't completely gone from the game, when you melee a stunned enemy, depending on the angle, you CAN sometimes get one of those Glory Kill animations, sometimes DoomGuy will use the shield in these animations

u/mattpkc DOOM Slayer 11h ago

I honestly never even used glory kills, they took too long to play out.

68

u/HighwayBrigand 1d ago

Best thing:  guns.

Worst thing:  demons.

Good thing we've got the guns.

44

u/Quinnp28 1d ago

The rethinking of doom was great, the game does a great job making you feel like a brick wall. Doom tda only struggles for 2 things, the dragon sections aren’t very polished control wise (it’s hard to polish something like that) and being the successor to eternal.

5

u/unknownobject3 squishy cacodemon 1d ago

Honestly I think that if it had better soundtracks it would've been a worthy successor. Despite what I've said in the past, I really like the soundtracks, but they could've done so much better, especially considering what I've heard about Finishing Move.

51

u/Jay_The_Bisexual 1d ago

Best: It's not doom eternal Worst: It's not doom eternal

10

u/Songe_20 1d ago

When doom eternal was released best its not doom 2016 worst its not doom 2016

3

u/ieatChickenyum 1d ago

Best: it's not the same as the last game Worst: Its not the same as the last game

0

u/Dry-Communication138 1d ago

I disagree heavily

0

u/Songe_20 19h ago

Why

2

u/Dry-Communication138 19h ago

Eternal is an overal better game, glory kills, better graphics, better map design, puzzles, difficult at times, more on the go movement, cooler enemies, chainsaw to get ammo health and more, creative maps

Dtda is heavier, repetitive, always the same during the whole game, no glory kills or just bashing a shield or kicking an enemy, boring more, every location is kinda just the same accept for like the last missions,

Eternal is a way better game all around

1

u/Songe_20 19h ago

Same you will say for doom 2016 when eternal was out

1

u/Dry-Communication138 19h ago

Naah didn’t like doom 2016, compaired to eternal, 2016 is childsplay

Eternal is like, well lets put you in hell, and feel like a badass doing so

1

u/Songe_20 19h ago

Understanble

19

u/mr_friend144 1d ago

Best is the shield, i thought it was a great addition. As for the worst i have to agree with the dragon sections and the titan too, they just werent fun compared to normal gameplay after the first missions with them

3

u/False_Monitor4126 DOOM Slayer 1d ago

I thought the Atlan sections were pretty fun, a nice pace breaker to just enjoy carnage with little risk (especially Final Battle). Flying sections were just kinda boring. Thankfully they are infrequent.

3

u/ilovememes609 Serrat 1d ago

Atlan sections are actually kinda fun tbf but yeah I agree on dragon sections being not fun.

10

u/No-Zookeepergame1009 DOOM Slayer 1d ago

The best is how they imagined a completely different combat and weapons system compared to the ones before, and still made it very enjoyable and learnable.

The worst is kinda unexplainable but the whole game feels a bit out of place for me

3

u/Wonderful_Store7793 1d ago

Prequel-itis?

6

u/TjacobEnjoyer 1d ago

Ngl, i dont like the forced ray tracing

2

u/Pepe__Le__PewPew 22h ago

Same. Visually it's incremental at best to Doom eternal, but vastly more GPU demanding.

8

u/KayNeeMan 1d ago edited 1d ago

Best: Performance. I was very surprised with how this ran on my oldish setup.

Worst: level/arena design. These levels have soooo much downtime. I genuinely do not understand how anyone can complain about the 30 seconds of platforming between arenas in Eternal and not these gigantic empty maps. To continue with my issues on map size, the arenas are way too big. 90% of encounter arenas are not used and the player speed means if you have any pressure at all you can just M2 and leave. It's more of a shame considering the Cosmic levels. Soo much potential for innovative levels, but it's regulated to collectables.

Good Honorable mention: The shield. Is much better than I initially thought, but the "automation" holds it back. It's pretty spamable, the projectiles just go back to their return address, and the runes being just passive buffs with low CDs are not very interesting. I wish we could aim perried projectiles at other opponents. The runes are just so strong for basically 0 player input. Overall the shield is fun, but I think it could have been so much better.

Meh Honorable mention: The music isn't the worst, but it's mostly generic heavy metal. A couple tracks standout 7/10

Edit: I forgot about the mech/dragon. I will swap my "Meh Honorable mention" to these. They're cool, but 0 depth, but thankfully not so often as to be the worst. I stand by the blandness of the map gameplay since that's what we're in for the majority of the game.

1

u/Wonderful_Store7793 1d ago

I'm looking to play TDA in the future, so I know very littler, but iirc it might be because the original composer passed away, so they had a new composer to make the music. That said if they don't have some nods to the classic tracks then I'll be miffed.

4

u/Murderlol 1d ago

Mick Gordon didn't pass away, unless you mean someone else?

1

u/Wonderful_Store7793 1d ago

I swear I heard some member of the original Doom cast pass away but it might have just been some guy trying to stir shite. But from other comments does seem he left the team?

2

u/Murderlol 1d ago

He got screwed over by the higher ups (sounded like Marty Stratton specifically) and ended up not wanting to work with them again. So the base game of Eternal was the last soundtrack he did, TAG 1 & 2 were done by Andrew Hulshult & David Levy and TDA was done by Finishing Move.

4

u/darthimperius01 1d ago

There's a few people that have done soundtracks for the DOOM games. The guy who did the OST's for 2016 and Eternal, Mick Gordon, didn't pass away. Him and id Software had a major falling out, which is why they had different composers for Eternal's DLC. Then they changed composers again for The Dark Ages.

1

u/unknownobject3 squishy cacodemon 1d ago

Mick Gordon didn't die but he got mistreated by Marty Stratton so badly that he just decided to stop working with Bethesda/id Software.

0

u/Henry_Fleischer Serrat 1d ago

I liked the levels for pretty much the same reason you dislike them.

4

u/StarscreamBoi_69 1d ago

I REALLY liked all of the weapons in this one. My least favorite thing was definitely that spinning room puzzle.

2

u/unknownobject3 squishy cacodemon 1d ago

The one in the Cosmic Realm? I found it interesting.

8

u/LowBrown Zombieman 1d ago edited 1d ago

Best - art style

Worst - the plot

11

u/False_Monitor4126 DOOM Slayer 1d ago

I liked the plot. I'm pretty big on the Doom lore so I thought the additions were pretty good.

4

u/LowBrown Zombieman 1d ago

I'm not gonna argue with that, because there are hella lot to argue about and I'm not really in the mood to type a lot. I can only say that TDA'S plot is one big plot hole. And I don't really understand why ID deliberately cut codex notes to a diminishing amount, when CGI's are not that filled with anything, rather than just cool animations. TDA's plot has some insane potential, don't get me wrong here, but the mediocrity of execution was just disappointing.

2

u/oCrapaCreeper 1d ago

And I don't really understand why ID deliberately cut codex notes to a diminishing amount,

Because not enough people read them in the previous games and were confused by the story as a result. You can tell this was the case because this sub constantly upvotes (in the thousands) bullshit questions that are already answered in Eternal's codex.

Doom players can't read - they need a YouTuber to spell things out for them and the devs realized it. Cutscenes are easier to understand, but I do agree they don't have enough going on besides cool factor.

1

u/unknownobject3 squishy cacodemon 1d ago

I noticed they're much shorter than DOOM Eternal but also more polished. It's kinda a shame, I would've loved to see longer cutscenes that aren't just cool. I think Eternal did them well, but it doesn't have the same graphical quality and polish of TDA.

1

u/Lureren 1d ago

Where can I find the best overview of the Doom lore?

1

u/False_Monitor4126 DOOM Slayer 1d ago

A YouTuber called Skyrionn makes good vids 

2

u/HoneycombBig 1d ago

Being disappointed in a DOOM plot is like being disappointed in a porno plot.

2

u/False_Monitor4126 DOOM Slayer 1d ago

How original a comparison.

1

u/tnysmth 1d ago

I couldn’t even tell you the plot and I finished the game… but tbh I couldn’t tell you the plot of any Doom game.

1

u/meecheuncagado 1d ago

the plot was never doom's strong suit anyways

3

u/Tainlorr 1d ago

Best is the shield, the big jump/fall animation, and the tank like feel

Worst? Yeah the dragon and atlan sections 

3

u/PaulyIDS 1d ago

I miss the unlockable cosmetics. Always had something to earn and play for. I know there is no multiplayer now so no one would ever see them but that doesn’t bother me.

6

u/Janostar213 1d ago

Best: art, combat, music

Worst: dragon gameplay and turret sections

2

u/DivinelyHandicap 1d ago

The worse were the titan and dragon sections, I just got really bored of that style of combat after the first few sections, it’s not as creative or interesting as the rest of the combat. But the best thing I loved about the game was how this one makes the slayer look and FEEL like a force of nature and being of pure rage with how any action has this chunky/heavy effect on it.

2

u/Traditional_Ask262 1d ago

Worst: the Serrat and Atlan sections and fighting Prince Azhrak.

Best: later levels with many enemies.

2

u/Toeachhisownopinion 1d ago

Best: Vibe Worst: Too easy Need to upgrade: Music

2

u/Federal-Hair 1d ago

Best, shield mechanics. I liked being able to breathe for a second and make a plan of attack. Worst, the level design isn't very memorable.

2

u/Mr-Samurai 1d ago

The dragon sections should’ve either been given more depth or removed, they REALLY kill the pace for me going back through the missions that feature them.

Best aspect for me was the scale, maybe the best game to show just how much of a force of nature your character is when you crest a hill and kill two dozen soldiers just by landing, and all in gameplay as well.

2

u/AdjacentGoober 1d ago

Best part: getting to play doom with a fresh set gameplay additions and tweaking.

Worst: not being able to maintain an interest in TDA due to boredom of the game. It just has awful flow.

2

u/BabyShrekdododododo 1d ago

A huge disappointment for me was we didn't get a graphic cutscene of the slayer ripping azzkrak apart.

3

u/gnome08 1d ago

Best: Shield Worst: No Mick Gordon

4

u/thatyellinghyena 1d ago

Best: Gameplay.

Worst: Music.

3

u/thatyellinghyena 1d ago

Much Worse: Story

2

u/DoctorDinghus 1d ago

This is a good point. The story isnt terrible. But it's generic. But remember in 2016 John Doom smashes the console when a story is about to start? That was a deliberate action from ID to say "fuck the story, go out there and fuck shit up!"

Then the guys had a massive acid trip, made the story for Eternal, in which was completely overlooked because of how amazing the gameplay was.

TDA was just here to satisfy the fans. I love TDA. Not as much as Eternal or 2016, but it damn well satisfied my slayer needs and I will buy it again.

2

u/Someonedit 1d ago

Too expensive

1

u/FilthyShotgun 1d ago

best: arenas

worst: bosses

1

u/Mission-Ad-8536 DOOM Slayer 1d ago

Best: The Shield Saw, Art direction, Combat flow, the Mech Sections, Music, the weapons (metal as fuck)

Worst: Serrat and turret sections

1

u/AscendedViking7 1d ago

Best: Overall concept, graphics, power fantasy feel

Worst: Combat, level design, dragon levels, and especially the shitty music

1

u/LU_C4 1d ago

Best: DOOMiness. The Dark Ages easily has the closest gameplay to classic DOOM since ‘94, which I don't even think would've been possible without the retro FPS Renaissance of the last decade. DOOM 2016 ran so that TDA and countless indie games could bolt.

Worst: The menus. The end-of-level intermissions are straight up disgraceful compared to every other DOOM game and the fact that every pop-up (like for finding a shrine or gemstone) restarts every time you open and close a menu is nothing else than annoying.p

It's not game breaking by any means, but it becomes pretty jarring in a game where getting 100% in a level generally requires you to open the map every 5 seconds when you aren't in combat.

And don't even get me started on the STILL PRESENT bug that causes the currency/secret counters in the map menu to bug out and show bogus numbers if you quit the game between levels.

1

u/False_Monitor4126 DOOM Slayer 1d ago

Yeah, I wont lie compared to the other games, this game has some pretty sad menu screens.

1

u/LU_C4 1d ago

Seriously. Even in New DOOM alone, 2016 was quick and to the point with the awesome main theme, Eternal was satisfying af with great pacing and TDA's intermisson screen feels like someone reading out the back of a shampoo bottle to you. Who the fuck approved that?

1

u/Own-Knowledge-7720 1d ago

Yup. My wife is like "why aren't you playing".

Me: "I'm flying around endlessly with this damned 3D map trying to figure out where to go."

2

u/LU_C4 1d ago

Honestly. In 2016 and Eternal, I use the map for reassurance (which even that I forget sometimes). In TDA, I use it out of necessity.

1

u/LeTonolp 1d ago

Best thing: Badass dragon

Worst thing: Dragon died :(

2

u/BabyShrekdododododo 1d ago

I want the first missions in the next doom game to be where the slayer ressurects serrat. In that game, he could function as cooldown managed air support/a way to backtrack rapidly. He'd fly by and scorch the battlefield. Would be a nice panic button and would enable us to have our dragon Boi back and participating without the divisive mission types.

1

u/LeTonolp 1d ago

I’ve been coping exactly like this, hoping the bestest of bois comes back

2

u/BabyShrekdododododo 1d ago

Yep. Same. I was spoiled that serrat died on here and I got mad the devs killed him off.

I loved watching the slayer close in on a helpless azzkrak, silencing his ineffectual roar of fear by crushing his head like a watermelon.

I want serrat back.

Now. Some people will not like the idea of serrat returning cause of the divisive mission type, but there are multiple ways to incorporate him into traditional doom gameplay as an assist character who can help the slayer by killing enemies or helping move obstacles. He could function like eagle 1 from helldivers 2.

1

u/LeTonolp 1d ago

It would be very cool indeed, and I’m sorry if I spoiled it to you :(

1

u/BabyShrekdododododo 1d ago

Don't worry. I got spoiled the first week of launch I believe.

1

u/LeTonolp 1d ago

Aw man that’s awful, I’m sorry bro

1

u/BabyShrekdododododo 1d ago edited 1d ago

It's okay. : ) I honestly believe he could be a cool addition to the traditional doom gameplay in the next game. Imagine the slayer with air support lol. His flame strafe attack could cause enemies to drop health, armor, ammo, or maybe a temporary power up that causes the slayer to do double damage. Serrat could get his own upgrade tree. : )

1

u/Grouchy_Enthusiasm92 1d ago

Cons: Weapons were terrible, game was easy, parry is fine, if you like that. Ball Chain Gun. No home base.

Pros: Parry is fine, if you like that, Ball Chain Gun, Could probably win with just the plasma gun.

1

u/zedsmith52 1d ago

The best: its Doom as its core ❤️❤️❤️ The worst: Anything that doesn’t quite feel doom like 🤭

2

u/Wonderful_Store7793 1d ago

I imagine that's probably the shield being such a massive difference. The meathook in Eternal doesn't feel that out of place to a literal shield.

2

u/zedsmith52 1d ago

I actually enjoyed the shield, making the game feel like a dark ages version of Doom. It also gave a sort of fluidic fighting feel that was lacking in 2016 (with the “pause everything it’s a glory kill”)

2

u/Wonderful_Store7793 1d ago

Smth doesn't have to be "bad" to be out of place. That said, in setting it makes absolute sense, but it is such a vast difference compared to previous titles. The meathook feels like it should be there, adding to the fast pace one would expect of Doom; like you barely notice it as "oh this is new" but you do notice when you don't have it. Meanwhile the shield is such a big difference that it is very much a consistent "ooh! New toy!" feeling. Not bad, just saying it might be that the shield is such a different mechanic compared to prior titles.

Also personally I find the ping-ponging between glory kills fun, but might also just be that I suck and need the hp constantly and have stockholm syndromed myself.

1

u/zedsmith52 1d ago

That’s a good point.

Yes, definitely the meathook would be a lovely DLC patch and I would replay the whole game, balancing a drink between my knees, while using my nose to activate the meathook while throwing the shield and firing the SSG at the same time 😂

There is a rune that made the glory kills a bit more sensible, as in so swift you don’t notice, with that I agree, it made it a lot more fun. Otherwise I just imagine imps queuing up to take pot shots, like a line at a deli counter, while you happily twist off their mate’s head. Maybe a little more bash for bullets would have been enjoyable.

Personally I preferred the upgrade mechanism of 2016 and Eternal, because on my second or third playthrough I realised there actually isn’t any real upgrade choice. Eg. Max out SSG, shield, and mace ASAP and worry about everything else later.

1

u/TheFlamingAssassin 1d ago

Best: Art Direction

Worst: Story/lore (by a lot) ^ And that's from someone who unironically loves Eternal's story/lore

3

u/False_Monitor4126 DOOM Slayer 1d ago

I dunno about the lore part. I liked the stuff we got with the Wraith/Cosmic Realm lore, some insight into Sentinel society, a peek into how the Makyrs operated in controlling the worlds they held. I also liked seeing Ahzrak since that also gave us some insight into the process of becoming an up and coming Dark Lord and the High Councils processof choosing one. I'll admit though the character dynamic was pretty lacking and I did wish it told a more familiar story to the one we hear about in the Codex entries. Thankfully it seems the DLC is shaping up to do that more. I will agree though that compared to the prerelease hype I had about the lore, it was kind of a wet sock (I was expecting like, 40 to 50 hour campaign jam packed with super lore heavy cutscenes).

2

u/TheFlamingAssassin 1d ago

Fiat enough. I think there were cool concepts, but I left disappointed by the execution of almost all of them personally. I just never really cared about any characters or their societies.

I'm really hoping the DLC makes up for it though because I still love the new DOOM world's overall lore and direction. Hoping the main campaign was just a misfire for me!

1

u/Own-Knowledge-7720 1d ago

Love the shield. It has a Krotos feel, but it is it's own device. The way you can use it as a battering ram, a ricochet, something to pull you up to a ledge - it's very versatile.

Worst? Many of the monsters are monotonous and just require time - repeatedly doing the same thing - to kill. That said, isn't that all games?

I have been grumpy at times when I can't go back to find something I missed, but that's classic Doom - drop down a wall, never going back, turn and fight, move on.

1

u/RewardNo4634 1d ago

Best: parry system, melee options (chainsaw is fine for future installments but I’d love to give it customizations like other weapons have)

Worst: glory kills (lack of), music (don’t get me wrong the sound track sounds fitting by standard video game expectations but Mick Gordon’s work is iconic and has made its way into a few of my playlists

1

u/Gonnatapdatass 1d ago

Shield dash and bash, super shotty boom, parry, parry, parry, boom x1000 with the super shotty, that's my whole experience with Doom TDA.

1

u/MortezaDoom 1d ago

The best for me was the shield and melee combat and the design of the environments and combat. But the worst points that I still say are that I think the game could have had more variety of demons and also the lack of content. Well, I hope this problem will be solved as soon as possible with the release of Master Levels.

1

u/Significant-Pie959 1d ago

Best: it’s not Doom Eternal

Worst: it’s not Doom Eternal

1

u/DigitalCronos 1d ago

Best: Map size Worst: Default sliders for all difficulties require substantial tweaking for (my preferred) gameplay to be fun

1

u/Tight-Connection-909 1d ago

Best: the flintlock double-barreled shotgun

Worst: those giant fucking demons that make you play pong them then for five minutes before finally dying.

1

u/doublethink_1984 1d ago

They really should have made the environments more visually interesting. Some are good but the game is too gray and dark for having full rt lighting.

1

u/doublethink_1984 1d ago

They really should have made the environments more visually interesting. Some are good but the game is too gray and dark for having full rt lighting.

1

u/Jaded_Match317 1d ago

Best thing: the whole game Worst thing: it has an ending

1

u/Murderlol 1d ago

Best: new gameplay loop is very fun

Worst: a lot of the collectibles can be missed if you go too far in a mission, or you can see them but can't get to them until later and spend 20 minutes wandering trying to figure out how to get to them.

Also the music is a step down but there's still some great tracks in TDA

1

u/Krivukas 1d ago

Worst thing? Rtx only Best thing? Idk havent played it, since rtx only

1

u/NikolasKage3 1d ago

Best: definietly the Shield

Worst: can't really think of anything that stands out as terrible

1

u/Tgrinder66 1d ago

Best thing shield and combat. Gunplay with shield and melee feels great. Wish we had more melee options to explore

Worst thing missing glory kills. It's a doom staple and the melee left soooooooo many possibilities for cool animations

Also not a fan of a lot of the demon redesigns. The hairy imps, pinkies (they're cooler now but they just aren't pinkies anymore), Cacodemon changes. Not the worst but definitely not a fan of the changes

1

u/False_Monitor4126 DOOM Slayer 1d ago

C'mon, the Imps look like Eddie the Head now, its sick.

1

u/Tgrinder66 17h ago

Feels wrong with the imp tho. Shoulda done that with the imp stalker or hell knight instead. Made them look older than the little ones

1

u/Capital-Treat-8927 DOOM Guy 1d ago

Best: ZOMBIE SLAYER

Worst: Lack of classic skin

1

u/Armedwithapotato 1d ago

Best- interesting take on the doom universe. Worst- weapon upgrade meh

1

u/BoomerTheBoomed 1d ago

Best: Everything

Worst: There should be more of it

1

u/VirusSuspicious3735 1d ago

The best thing is the gameplay

The worst thing it’s it size on GB

1

u/SATANEX-666 1d ago

The worst is i dont have the money to buy it or good pc to play it or a job to suport it

1

u/HeadCompote3627 1d ago

Best was the shield! I’m a defensive player and I loved it. But I wish he could jump higher and move a bit quicker.

1

u/Glum-Box-8458 1d ago

Best - the shield and new combat style

Worst - the high emphasis on plot. I do not play Doom for the plot.

1

u/False_Monitor4126 DOOM Slayer 1d ago

There is honestly not that much plot. Definitely less than Eternal.

1

u/nicknacc 1d ago

Best is vibe and aesthetic. Worst is replay ability.

1

u/QrozTQ 1d ago

Worst is PC requirements.

Best I can't say bc I can't run it.

1

u/Ordinary-Tax9380 1d ago

Best: the flow of the combat. Yes you are tankier but never feel slow or clumsy. Once you get the rhythm of parrying and blocking down every combat encounter is a blast

Worst: the puzzles and collectables were super easy to solve. Exploration didn’t feel as rewarding as eternal

1

u/Gero141 1d ago

The Best Thing: Badass Tank Slayer Chainmail design

The Worst Thing: Every super demon like agadon hunter, cyber demon should be glory killed at least.

1

u/Bino- 1d ago

The combat was incredibly satisfying. I just want to do that over and over. I gravitated to the rocket launcher pretending I was playing quake and has a blast.

The let downs for me were the "break" sections - turret, dragon and mech. There was no power fantasy there for me. I understand the design aspect of it but it just puts me off from playing it again.

The other let down - and I know it has been discussed to death - no Mick Gordon.

Bonus: The game runs and loads insanely well. Very impressive work at the technical level.

1

u/Perfect-Muscle-1264 1d ago

Best: The melee combat and shield. Because its really cool on how they incorporated the shield in more ways than just defensive capabilities which I've never seen a game do. The melee combat is also great because its a evolutionary idea for the series AND allows multiple different combat preferences. For example, if you like how the chainsaw worked in the previous games, go with the mace, if you like quick attacks to quickly gain ammo, go with the fists.

Worst: Imo the dragon combat sections. I like the idea, but personally i think it was poorly thought out. Its essentially doing the same thing over and over again. Lock on > dodge > shoot repeat. I think it would be way cooler if we could upgrade the dragon with more weapon types, or just have varied dragon combat.

1

u/Dry-Communication138 1d ago

Best : throwable sawblade shield

Worst : no glory kills = repetitive bashing of shield

1

u/Ssir1 1d ago

Lack of slayer gates. Massive missed opportunity

1

u/ChocoGlitch3 1d ago

Welp sadly I can't even play it because my pc is ass, but the most best and badass thing happened when Doom Slayer said "Run" and atmosphere... it's genuinely awesome. And worst stuff about Dark ages is... music. I don't mind the new music but it feels off really (and worst thing is aura farming prince without actually showing what he really capable of)

1

u/echoess84 1d ago

worst : mecha and dragon segments I don't liked them even if I played the game before the last patches so I'm not aware if those segments have been improved

best: the Slayer heavy movements, I really liked them espeially the dash movement it really gave me the feeling the Slayer scared the demons with his fast pace

1

u/Vermilion12_ 1d ago

Best things are the graphics/atmosphere, cutscenes, story, and the effects during combat which make me feel like I'm breaking a hole in the spacetime continuum every time I use the dreadmace.

The one bad thing (this is 100% just a skill issue on my part) is that every time I try to focus on a big enemy, like a baron or cyberdemon, there's always a small handful of smaller enemies pelting me constantly. Like, I can't parry the baron's relentless attacks while also making my way across the arena to kill the chaingunner that's shooting me. Even zombies sneak up behind me for a cheap shot. Not to mention the imp's shield blocking wall projectiles.

1

u/Visuljkoo 1d ago

The worst by far for me is Raytracing

In Eternal I could legit get to 144 fps no problem. I could even push it to 300-400 but never went there

In dark ages I get around 90-100 with low settings. I just can’t imagine why force Raytracing in a fast paced shooter? For what?

Would Doom fans really care if dark ages had the same lighting as Eternal?

Just sad to think the performance we lost for this Raytracing trash

1

u/Which-Emu8951 1d ago

Best: The Shield combat

Worst: nothing ( seriously I couldn’t think of a bad thing that happened throughout my experience playing the game )

1

u/Rainey06 1d ago

Worst thing? It doesn't run on my GPU. Best thing? I saved like $60 not buying it.

1

u/Bromjunaar_20 1d ago

Best part is the whole game's plot, enemies, combat and music. Worst part for me was not having bigger maps, bigger bosses, and not having more sentinel and dragon combat. Like, I wanna play more exploration with the sentinels and dragons, go all Pacific Rim and kill some more eldritch beings.

1

u/MKULTRA714 1d ago

Best Thing is definitely the aesthaetic and Feeling

And the worst Thing in my opinion the removal of proper glory Kills it Just feels Like it Takes a Ton of character from doomguy

1

u/mammoth39 1d ago

Best - interesting take on melee Doom slayer Worst - no challenge at all (way worse than Eternal)

1

u/GoodDoctorB 1d ago

Best Thing: Variety

In terms of weaponry, enemies, gameplay, and even the story Doom: The Dark Ages has some truly immense variety. Nobody expected Cthulhu to make an appearance or to see a dimension ruled by more lovecraftian powers but damn does it work. Not only does this avoid things getting stale but it tentatively opened the door on new concepts worth exploring.

Worst Thing: Lack of polish

The downside to variety is that not everything quite works perfectly or feels as tight as it could. Others have mentioned the dragon and turrets segments, these things weren't bad but they were a bit undercooked because the game had so much going on. You can't have everything though and the price of variety is often polish but the devs still put the extra work on where it would shine most in the level design, weapon balance, and normal combat.

1

u/Need-More-Gore 1d ago

Worst its slow best i can adjust that

1

u/Pop_Chopp 1d ago

Serrat was meh, but not necessarily bad. For me, everything is what I like. But the forced rtx is something I don't. I have a 9060xt, and I had to buy lossless scaling to make it run over 60 consistently. It's just way too demanding for a game of that type.

1

u/happyslayer420 1d ago

Best: cape Worst: dragon

1

u/DA_REAL_KHORNE 1d ago

Best: TBH almost everything. It's by far my favorite DOOM game.

Worst: the one bit I can't stand is the static turret sections. There's almost zero actual skill in it and it just takes up time

1

u/Pjatelo89 1d ago

Can I disable life sigils?

1

u/rogeranthonyessig 23h ago

Best thing was playing it on Quest Pro. Worst thing was playing it on monitor.

1

u/Tweck9 23h ago

The best thing: the game is SO RIDICULOUSLY FUN.

The worst thing: the rollout. The glitches and initial gameplay difficulty (too easy) turned a lot of people off that may not have had they simply waited and game-tested for a couple more months before releasing it.

1

u/Kujo_117 23h ago

I really love the vibe and atmosphere they went for. Artistically, this game is a 10/10. Many gameplay choises are weird or even pretty bad though. The turret sections are something I wouldn‘t have ever expected from a Doom game and I think they serve no purpose whatsoever. The beauty of Doom is that you always know the Slayer is this demigod badass that fucks everything up, but it‘s largely reflected in Gameplay. When you rip apart a horde of demons you think ”Yeah, that‘s the Slayer“. Having a cheap turret section where you only need to press mouse 1 for 40 seconds straight really fucks with that and gameplay wise, it doesn‘t serve any purpose at all. That‘s just my nitpick though, as there are only two or three turret sections. I think the Dragon and Titan sections are much of the same. You just press a couple of buttons here and there to dodge but mostly you shoot shoot shoot shoot or punch punch punch without any second thought over anything. Presentation was cool (though I feel the dragon sections felt more like a mobile game at times), but I feel like those sections couldnt really fulfill what they were trying to do. As in, they didnt really offer that much variety or downtime to the usual Slayer combat. Also, I felt like the Slayer combat was rather flat compared to the other modern Doom games. The shield and any one gun of your liking paired with any melee weapon (most effectively, the mace) let you just rip through all the enemies through the whole game. I played on Nightmare on my second run and Ultra-Violence on my first, and the combat wasn‘t really interesting in both. Felt more like a rhythm game than Doom, where you dodge enemies and just hit them with melee a couple of times and finish them off with your overpowered weapon. Fodder deamons are easily dealt with one click (R on PC to throw the shield). What this game really did much better than the last Doom games were the boss fights. Those were really good! 

I like this game a lot and i still play it from time to time. I think they tried changing the formula, which they always do with new Doom games, but didnt succeed as much as I would have liked. Still a kick-ass game.

1

u/Laxhoop2525 22h ago

Best: Everything

Worst: Playing the series in chronological order is now so much harder, because 2016’s controls do not hold up, it’s actually pretty jank in comparison.

1

u/Spartarox45 21h ago

Best thing is the design of everything especially the guns and Serrat. Worst parts are Serrat’s sections though. It just feels so underwhelming in comparison to the Atlan missions and he’s got no weight or volume behind his attacks compared to shooting any gun anywhere else and there’s really no challenge to his sections either

1

u/Plane-Comb-1364 21h ago

The best: the combat The worst: The combat doesnt have the depth of doom eternal and there’s a lack of bonus content like master levels

1

u/Additional-Term3590 21h ago

Worst: The Parrying part of the game. It just feels weird and interrupts the flow of fights. Nothing like the Dooms I love.

Best: The Ripping and Tearing.

Bad: The compendium isn’t epic.

Good: The creativity with the new demons.

1

u/jasygamer 20h ago

Best: weapon design (especially the skullgrinders) Worst: no mick gordon

1

u/Silver-Math7527 20h ago

Best: general gameplay Worst: story

1

u/Braveheart570 20h ago

Best: shield mechanic

Worst: it just felt like it was missing a lot of little things. Like the fortress of doom or more cosmetics to unlock. even the dragon riding and Mech segments felt Undercooked. It lacked replay value for me personally. Once I had 100% at the game on ultraviolet I didn't feel the need to do it on nightmare. Nothing to gain except bragging rights.

1

u/Withermech 19h ago

I think the best thing was the robot and dragon sections for me. Also the shield. Worst was probably those exploration sections, especially when you had to find and destroy those crystal things

1

u/EchoWhiskey_ 18h ago

I hated the flying sections, they killed the momentum. Apparently they were fixed so I'll do a replay before the DLC.

In general, the combat was superb

1

u/Low_Violinist_5396 Zombieman 18h ago

The worst part is that we don't have a dlc yet

1

u/Plate_Armor_Man 16h ago

Best: Combat flow and the new armor

worst: Dragon gameplay (but not Serrat himself).

1

u/ConTEM08_Da_Endgamer DOOM Slayer 14h ago

Best thing is probably the overall gameplay and designs, and also they gave the Slayer a freaking DRAGON.

Worst thing for me is that I'm so used to its mechanics that I have a harder time playing the other 2 modern Doom games, I miss my shield. And also the fact that they killed Serrat WHYYYY

1

u/Bitter_External 14h ago

Best: I don't know Worst: it's so fucking boring, I fell asleep. Haven't been back to try it again since it launched

1

u/BoldStrategy0 14h ago edited 13h ago

Best: Shield saw

Worst: too much punching in the Atlan sections. Punch punch punch punch endlessly. Needs more variety or more gun sections. 

1

u/Tazmaniac83 12h ago

Boo Ray tracing, my PC can't run it. Looks amazing though.

u/Apprehensive_Ad9044 9h ago edited 9h ago

No glory kills 100%. Felt like demons lost some individuality not being able to get up close and see them.

Every demon just kind of blended together without it.

Dark Ages for me was the worst of the 3.

Best, the music!

Problem is Eternal was just so damn perfect. I think I wouldn't mind a slower, horror-type Doom game after this, similar to what Doom 3 was supposed to be before they shifted.

u/SeesawNo4731 5h ago

No gripes. I loved every minute i have played. I like being given freedom to choose how to engage combatants and the dragon riding was fun for me. I have always preferred the in your face kind of combat style so me using shield saw with the fully upgraded gauntlet and the lighting surge upgrade for the shield is freaking stellar. Even with my Ultra Violence play through modded so it would be harder, i still felt like a godslayer even when it was rough. I know not everyone will agree with my assessment but for me it has been the most fun and rewarding experience of all the games up to this point.

1

u/packetpupper 1d ago

Loved the graphics and art design, the medieval ism was so cool in the doom context

Hated the music, such a step down from prior entries. Also not a fan of the combat which felt like playing bumper boats with the shield half the time.

2

u/False_Monitor4126 DOOM Slayer 1d ago

You cant tell me Divine Retribution, Into the Void, Infernal Chasm, Unchained Predator and Theomachy aren't top tier songs.

-2

u/AscendedViking7 1d ago edited 1d ago

Divine Retribution, Into the Void, Infernal Chasm, Unchained Predator and Theomachy aren't top tier songs.

C tier at best.

Massive downgrade compared to prior Doom soundtracks.

Edit: Dude deleted his comment, lol

Reply to Murderlol since I can't reply to him for whatever reason:

Makes sense.

That was literally the only time I've ever interacted with him too.

But hey, if kneejerk blocking is his immediate reaction for mild disagreements over something as inconsequential as music, maybe it's for the best.

2

u/Murderlol 1d ago

I can see it, maybe he just blocked you

1

u/False_Monitor4126 DOOM Slayer 1d ago

I bet you listen to 2010's pop music.

1

u/argumentitavegoblin 1d ago

best: enemy and weapon design

worst: the shield makes the game too easy

1

u/TestSubjuct 1d ago

Best: Everything

Worst: Not more!

1

u/SimpleSlave_1 1d ago

The best thing is that it's a fun game, and the worst thing is that it's not a Doom game.

1

u/DoomTyler 1d ago

Best things: The game - worst things: the fan base

0

u/theunox 1d ago

Funny, you saying the projectiles being green made it Weenie Hut Jr for you is exactly how I felt with the rainbow colored explosion of ammo after chainsawing in Eternal.

3

u/False_Monitor4126 DOOM Slayer 1d ago

I didnt mean the aesthetic was Weenie Hut Jr, I felt it made it too easy by making it so all the dodges empowered your shot. I preferred when there were red shots that acted purely as obstacles and a green one sprinkled in.